Aperture Selection
Targets are acquired through a controllable aperture that balances precision and speed.
How it works
A cone runs from the eye through a circular aperture held in the hand. Moving the hand closer or farther widens or narrows the cone; the object best centred in it is selected.
Papers
- Andrew Forsberg, Kenneth Herndon, Robert Zeleznik (1996). Aperture based selection for immersive virtual environments. Proceedings of the 9th annual ACM symposium on User interface software and technology - UIST '96 doi:10.1145/237091.237105
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- Jaemoon Jung, Hanjun Park, Dongwook Hwang, Minseok Son, Donghyun Beck, Juhee Park, Woojin Park (2014). A Review on Interaction Techniques in Virtual Environments. Proceedings of the 2014 International Conference on Industrial Engineering and Operations Management link
- Difeng Yu, Tilman Dingler, Eduardo Velloso, Jorge Goncalves (2024). Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements. ACM Computing Surveys doi:10.1145/3706417
- Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev (2004). 3D User Interfaces: Theory and Practice. Addison-Wesley, Boston (ISBN 0-201-75867-9)