Cone&Bubble
Also known as Cone and Bubble, GazeHand (Cone&Bubble)
Two pointers at once: one modality casts a cone that pre-selects the few nearest candidates, and a second casts a bubble ray that picks the final target among them.
How it works
A cone pointer (from gaze, head or controller) adapts its width so that a preset number of candidates (four in the study) fall inside it; these are highlighted. A second modality casts a bubble ray that selects the candidate closest to it, so even tightly packed candidates can be told apart by aiming toward the cone's edge. Both pointers move in parallel without a mode switch, and a button confirms. All six permutations of gaze, head and controller were compared (N=12, HTC Vive Pro Eye, targets 5–25 m away in a dense scene): gaze worked best for the cone and the hand controller for the bubble ray (GazeHand was fastest).
Papers
- Ludwig Sidenmark, Zibo Sun, Hans Gellersen (2024). Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) doi:10.1109/VRW62533.2024.00126