Crossing-based selection
Targets are selected by sweeping the ray or cursor across their boundary instead of pointing at them and clicking.
How it works
The user moves a ray or virtual hand so that it crosses the target's edge; the crossing itself confirms the selection, avoiding the hand jitter caused by a button press.
Papers
- Huawei Tu, Susu Huang, Jiabin Yuan, Xiangshi Ren, Feng Tian (2019). Crossing-Based Selection with Virtual Reality Head-Mounted Displays. CHI Conference on Human Factors in Computing Systems doi:10.1145/3290605.3300848
- Susu Huang, Daqing Qi, Jiabin Yuan, Huawei Tu (2019). Review of studies on target acquisition in virtual reality based on the crossing paradigm. Virtual Reality & Intelligent Hardware doi:10.3724/sp.j.2096-5796.2019.0006
- Difeng Yu, Tilman Dingler, Eduardo Velloso, Jorge Goncalves (2024). Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements. ACM Computing Surveys doi:10.1145/3706417
- Jan Leusmann (2021). A Literature Review on Distant Object Selection Methods. Master's thesis, University of Stuttgart doi:10.18419/opus-12060