Depth Ray
A 3D selection technique for volumetric displays that extends ray-based pointing by adding control over depth, allowing users to select targets located inside a true 3D volume.
How it works
The user points toward the target region and adjusts the selection depth along the ray until the intended volumetric target is reached, then confirms the selection.
Papers
- Tovi Grossman, Ravin Balakrishnan (2006). The design and evaluation of selection techniques for 3D volumetric displays. ACM Symposium on User Interface Software and Technology (UIST) doi:10.1145/1166253.1166257
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- Vanacken, L., Grossman, T. (2007). Exploring the effects of environment density and target visibility on object selection in 3D virtual environments. doi:10.1109/3DUI.2007.340783
- Jan Leusmann (2021). A Literature Review on Distant Object Selection Methods. Master's thesis, University of Stuttgart doi:10.18419/opus-12060
- Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li (2021). Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space. Human-Computer Interaction – INTERACT 2021, LNCS 12936, 156-176 doi:10.1007/978-3-030-85607-6_11