Direct image plane
A ray cast perpendicular to the image plane from a cursor that the hand moves over the view.
How it works
The hand moves a 2D cursor on the image plane, and a ray normal to the screen at that point selects the first object it hits.
Papers
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- S. Lee, J. Seo, G. J. Kim, C.-M. Park (2003). Evaluation of pointing techniques for ray casting selection in virtual environments. Third International Conference on Virtual Reality and Its Application in Industry doi:10.1117/12.497665
- Douglas A. Bowman (1999). Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and Application. PhD thesis, Georgia Institute of Technology link
- Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev (2004). 3D User Interfaces: Theory and Practice. Addison-Wesley, Boston (ISBN 0-201-75867-9)