DiscPIM
Also known as Disc Projective Interactive Map
The left controller sweeps a large cone through the scene, and the objects inside appear live as small copies on a flat disc held in that hand, keeping their left-right and up-down layout; the right hand grabs the copy, which picks up the real object.
How it works
PIM stands for Projective Interactive Map. While the left trigger is held, a 1.5 m wide, 20 m long cone highlights objects, and their positions in the left controller's frame are stretched to fill a 0.4 m disc, dropping depth. Overlapping copies under the right controller can be frozen into eight slots around the disc's edge with the right trigger. The right grip grabs a copy, which then disappears from the map while the original object is picked up. The map keeps the last state when the trigger is released. With 24 participants on a Quest 2 (128–512 spheres, target always occluded), search trials took 6.02 s with DiscPIM, 7.23 s with CylinderPIM, 7.52 s with ConeExpand and 8.73 s with GravityZone+; repeat trials 4.46, 4.49, 4.06 and 6.62 s. Both mini-maps beat GravityZone+ and needed less effort; neither differed significantly from ConeExpand.
Papers
- Mykola Maslych, Yahya Hmaiti, Ryan Ghamandi, Paige Leber, Ravi Kiran Kattoju, Jacob Belga, Joseph J. LaViola (2023). Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map. IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi:10.1109/VR55154.2023.00061