EZCursorVR
A 2D cursor on a plane in front of the user, moved with head motion or a gamepad, for selecting targets in VR headsets.
How it works
Instead of aiming a ray, the user moves a cursor across a 2D plane; the object under the cursor from the user's viewpoint is selected.
Papers
- Adrian Ramcharitar, Robert J. Teather (2018). EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays. Graphics Interface (GI) doi:10.20380/gi2018.17
- Jan Leusmann (2021). A Literature Review on Distant Object Selection Methods. Master's thesis, University of Stuttgart doi:10.18419/opus-12060
- Susu Huang, Daqing Qi, Jiabin Yuan, Huawei Tu (2019). Review of studies on target acquisition in virtual reality based on the crossing paradigm. Virtual Reality & Intelligent Hardware doi:10.3724/sp.j.2096-5796.2019.0006