Fast Go-Go
Go-Go without the one-to-one zone: the virtual arm grows non-linearly from the first movement, giving longer (but still bounded) reach.
How it works
The physical-to-virtual arm mapping follows Go-Go's non-linear curve at every distance from the body, instead of being 1:1 close to the body, so the virtual hand reaches farther at the cost of fine control nearby.
Papers
- Doug A. Bowman, Larry F. Hodges (1997). An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97 doi:10.1145/253284.253301
- Douglas A. Bowman (1999). Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and Application. PhD thesis, Georgia Institute of Technology link