3D Selection Vault

Fast Go-Go

Go-Go without the one-to-one zone: the virtual arm grows non-linearly from the first movement, giving longer (but still bounded) reach.

How it works

The physical-to-virtual arm mapping follows Go-Go's non-linear curve at every distance from the body, instead of being 1:1 close to the body, so the virtual hand reaches farther at the cost of fine control nearby.

Papers