Fixed-Length Offset
A virtual hand cursor pushed a constant distance further out along the head-to-hand direction, so out-of-reach targets can be touched.
How it works
The cursor sits on the line from the head through the hand, displaced by a fixed length beyond the hand. Compared in an ISO 9241-9 Fitts' law study with No Offset (virtual hand), Linear Offset and a Go-Go offset, with a controller and with Leap Motion hand tracking in an HMD.
Papers
- Jialei Li, Isaac Cho, Zachary Wartell (2018). Evaluation of Cursor Offset on 3D Selection in VR. ACM Symposium on Spatial User Interaction (SUI) doi:10.1145/3267782.3267797
- Gerd Bruder, Frank Steinicke, Wolfgang Stürzlinger (2013). Effects of Visual Conflicts on 3D Selection Task Performance in Stereoscopic Display Environments. IEEE Symposium on 3D User Interfaces (3DUI), pp. 115–118 doi:10.1109/3DUI.2013.6550207