3D Selection Vault

Gaze-Hand Alignment

Also known as Gaze&Finger, Gaze&Hand

Selection by aligning a hand-controlled pointer with the gaze ray; the target is selected when the two line up.

How it works

Gaze pre-selects the object being looked at, and the selection is triggered when a hand-controlled pointer is brought into alignment with it, so no separate click is needed. Gaze&Finger casts a ray from between the eyes over the raised index fingertip (image-plane pointing), and selection happens when that ray crosses the gaze-pre-selected target. Gaze&Hand opens the menu by gaze dwell and then moves a cursor with relative hand movement onto the gazed item. In an AR menu study (HoloLens 2) both gaze-assisted techniques and Gaze&Pinch beat a hands-only Point&Pinch baseline; Gaze&Pinch was fastest to open menus, Gaze&Finger most efficient for item selection, and Gaze&Hand least physically demanding but most error-prone.

Papers