Gaze&Racket
Also known as Racket&Gaze
Look at the target and slice the scene with a hand-held virtual plane (a racket); the gazed target closest to the racket is selected.
How it works
Gaze preselects targets within 1.5 degrees of the gaze ray; a large plane attached to the dominant hand, which can be moved and rotated freely, picks the preselected target nearest to it. Inspired by Conductor. It was the most preferred technique in the comparative study. Hand tracking in an HMD; the non-dominant hand confirms with a pinch. Targets in a dense 2 m sphere 3 m away.
Papers
- Uta Wagner, Matthias Albrecht, Andreas Asferg Jacobsen, Haopeng Wang, Hans Gellersen, Ken Pfeuffer (2024). Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 8(ISS), Article 534 doi:10.1145/3698134