Head Crusher
Image-plane selection where the user frames a distant object between thumb and forefinger as if crushing it.
How it works
Seen from the user's eye, the object that appears between the two fingers is selected; one of several image-plane techniques proposed by Pierce et al.
Papers
- Jeffrey S. Pierce, Andrew S. Forsberg, Matthew J. Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine (1997). Image Plane Interaction Techniques in 3D Immersive Environments. Symposium on Interactive 3D Graphics (I3D) doi:10.1145/253284.253303
- Susu Huang, Daqing Qi, Jiabin Yuan, Huawei Tu (2019). Review of studies on target acquisition in virtual reality based on the crossing paradigm. Virtual Reality & Intelligent Hardware doi:10.3724/sp.j.2096-5796.2019.0006
- Jan Leusmann (2021). A Literature Review on Distant Object Selection Methods. Master's thesis, University of Stuttgart doi:10.18419/opus-12060
- Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev (2004). 3D User Interfaces: Theory and Practice. Addison-Wesley, Boston (ISBN 0-201-75867-9)