Kuiper Belt
Also known as Out-of-natural-angle menu
Point at an object with your head and pick an action by looking at a menu item placed far out at the edge of your eye range (25–45° from the head direction), where gaze rarely goes by accident.
How it works
Natural gaze rarely moves more than 25° from the head direction, although the eyes can reach about 45°. Kuiper Belt places head-fixed menu items in this 'out-of-natural-angle' ring (32° upward, 37° elsewhere, with 12° items to cover the lower gaze accuracy there), so that visual search does not trigger them. The head pointer picks the target object and a short dwell on a ring item selects the command, which separates searching (with gaze in the comfortable zone) from selecting. Study 1 (N=10, HTC Vive Pro Eye) mapped error and comfort across ring distances and directions; upward items were hardest. In Study 2 (N=18) a visual-search-and-colour task was compared with two-step gaze dwell selection and with the same menu at 12°: Kuiper Belt had the fewest Midas-touch errors, especially at 200 ms dwell, the best usability and lowest workload.
Papers
- Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono (2022). Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality. Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22) doi:10.1145/3491102.3517725