Pop-up Depth Views
Also known as Depth views
When a 3D cursor driven by a stylus slows down near its goal, small magnified top and side views of the space around it pop up next to it, so the user can judge depth and place the cursor exactly on a 3D target.
How it works
The cursor follows a Phantom Omni stylus in absolute mode on a stereo projection screen. When it moves slower than 35 units/s for 0.4 s, two opaque inset views appear beside it: a top view and a side view of its neighbourhood, magnified 15×, each a third the size of the scene and tilted 45°. They vanish when the cursor speeds up, so they do not hide the scene during fast movements, and only small eye movements are needed to read them. A mouse click with the other hand confirms. With 12 participants placing the cursor in spherical targets, stylus plus stereo plus pop-up views was fastest (4.25, 3.12 and 2.51 s for small, medium and large targets) against a mouse with four orthographic views (4.41, 3.31 and 2.95 s), with slightly more errors and a throughput of 1.55 against 1.46 bits/s.
Papers
- Guangyu Wang, Michael J. McGuffin, François Bérard, Jeremy R. Cooperstock (2011). Pop-Up Depth Views for Improving 3D Target Acquisition. Proceedings of Graphics Interface 2011, 41-48 link