PRISM
Also known as Precise and Rapid Interaction through Scaled Manipulation
Adjusts control-display gain according to hand movement speed to support precise selection and manipulation in immersive environments.
How it works
When the hand moves slowly, its motion is scaled down so the ray or object moves less than the hand, allowing precise selection. Fast movements map one-to-one, and the offset is recovered over time.
Papers
- S. Frees, G.D. Kessler (2005). Precise and rapid interaction through scaled manipulation in immersive virtual environments. IEEE Proceedings. VR 2005. Virtual Reality, 2005. doi:10.1109/vr.2005.1492759
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- Scott Frees, G. Drew Kessler, Edwin Kay (2007). PRISM interaction for enhancing control in immersive virtual environments. ACM Transactions on Computer-Human Interaction doi:10.1145/1229855.1229857
- Susu Huang, Daqing Qi, Jiabin Yuan, Huawei Tu (2019). Review of studies on target acquisition in virtual reality based on the crossing paradigm. Virtual Reality & Intelligent Hardware doi:10.3724/sp.j.2096-5796.2019.0006
- Difeng Yu, Tilman Dingler, Eduardo Velloso, Jorge Goncalves (2024). Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements. ACM Computing Surveys doi:10.1145/3706417
- Matthias Weise, Raphael Zender, Ulrike Lucke (2019). A Comprehensive Classification of 3D Selection and Manipulation Techniques. Proceedings of Mensch und Computer 2019 doi:10.1145/3340764.3340777