Probabilistic pointing
Objects inside a pointing frustum are ranked by the probability that each is the intended target.
How it works
A probability score from distance to the pointing direction and other cues ranks the objects in the frustum; the most probable one is selected.
Papers
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- G. Schmidt, Y. Baillot, D. G. Brown, E. B. Tomlin, J. E. Swan II (2006). Toward disambiguating multiple selections for frustum-based pointing. IEEE Symposium on 3D User Interfaces doi:10.1109/VR.2006.133