Ray&Wall
Hand-only version of Gaze&Wall: a dominant-hand ray points, and a wall moved by the other hand sets the depth.
How it works
The dominant hand points a ray (X and Y); the non-dominant hand moves a see-through wall in depth with a downward hand ray. Among the targets on the pointing ray, the one closest to the wall is selected; confirmed with a pinch. Built as a baseline for the gaze techniques.
Papers
- Uta Wagner, Matthias Albrecht, Andreas Asferg Jacobsen, Haopeng Wang, Hans Gellersen, Ken Pfeuffer (2024). Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 8(ISS), Article 534 doi:10.1145/3698134