Raycasting from the eye
A ray that starts at the eye and is aimed by the orientation of the wrist or controller.
How it works
The ray origin is placed at the eye, so what the ray hits matches what the user sees, while the hand only sets its direction.
Papers
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- F. Argelaguet, C. Andujar, R. Trueba (2008). Overcoming eye-hand visibility mismatch in 3D pointing selection. ACM VRST doi:10.1145/1450579.1450588
- Ferran Argelaguet, Carlos Andujar (2009). Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications 29(6), pp. 34–43 doi:10.1109/MCG.2009.117