Scaled-World Grab
Select a distant object with an image-plane technique, then the world scales down so the object lands in the user's hand.
How it works
The user selects an object by visually placing the hand over it. The world is then scaled about the user's eye so the selected object is within reach of the real hand, letting the user manipulate it with natural, proprioceptive hand motions; on release the world returns to its normal scale.
Papers
- Mark R. Mine, Frederick P. Brooks Jr., Carlo H. Séquin (1997). Moving objects in space: exploiting proprioception in virtual-environment interaction. SIGGRAPH '97 doi:10.1145/258734.258747
- Douglas A. Bowman (1999). Interaction Techniques for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and Application. PhD thesis, Georgia Institute of Technology link
- Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev (2004). 3D User Interfaces: Theory and Practice. Addison-Wesley, Boston (ISBN 0-201-75867-9)