Slicing-Volume
Multi-target selection for dense VR scenes: a volume is placed in 3D and its slices are refined on a 2D tablet.
How it works
The user positions a selection volume in the scene, then works on a handheld tablet showing a 2D slice of it to include or exclude individual objects.
Papers
- Roberto A. Montano-Murillo, Cuong Nguyen, Rubaiat Habib Kazi, Sriram Subramanian, Stephen DiVerdi, Diego Martinez-Plasencia (2020). Slicing-Volume: Hybrid 3D/2D Multi-Target Selection Technique for Dense Virtual Environments. IEEE Conference on Virtual Reality and 3D User Interfaces (VR) doi:10.1109/vr46266.2020.00023
- Jan Leusmann (2021). A Literature Review on Distant Object Selection Methods. Master's thesis, University of Stuttgart doi:10.18419/opus-12060
- Difeng Yu, Tilman Dingler, Eduardo Velloso, Jorge Goncalves (2024). Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements. ACM Computing Surveys doi:10.1145/3706417
- Zhouhao Wu, Qichen Liu, Mingming Zhou (2026). Interaction Techniques for Scientific Data Analysis in Extended Reality. IEEE Access doi:10.1109/ACCESS.2026.3721743