SQUAD
A progressive refinement technique for rapid and accurate 3D selection, where the system repeatedly narrows a group of candidate targets until the intended object can be selected.
How it works
Sphere-cast to select a group of objects, then pick repeatedly from a four-way menu that splits the remaining candidates until one is left.
Papers
- Kopper, R., Bacim, F., Bowman, D. (2011). Rapid and accurate 3D selection by progressive refinement. doi:10.1109/3DUI.2011.5759219
- Ferran Argelaguet, Carlos Andujar (2013). A survey of 3D object selection techniques for virtual environments. Computers & Graphics doi:10.1016/j.cag.2012.12.003
- Jan Leusmann (2021). A Literature Review on Distant Object Selection Methods. Master's thesis, University of Stuttgart doi:10.18419/opus-12060
- Matthias Weise, Raphael Zender, Ulrike Lucke (2019). A Comprehensive Classification of 3D Selection and Manipulation Techniques. Proceedings of Mensch und Computer 2019 doi:10.1145/3340764.3340777
- Henrique G. Debarba, Jerônimo G. Grandi, Anderson Maciel, Luciana Nedel, Ronan Boulic (2013). Disambiguation Canvas: A Precise Selection Technique for Virtual Environments. Human-Computer Interaction – INTERACT 2013, LNCS 8119, 388-405 doi:10.1007/978-3-642-40477-1_24