Weighted Pointer
Error-aware gaze pointing that blends gaze with fallback modalities such as head or controller when eye tracking is unreliable.
How it works
The pointer combines several inputs, weighting each by its expected error, so selection stays accurate when gaze data degrades.
Papers
- Ludwig Sidenmark, Mark Parent, Chi-Hao Wu, Joannes Chan, Michael Glueck, Daniel Wigdor, Tovi Grossman, Marcello Giordano (2022). Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. IEEE Transactions on Visualization and Computer Graphics doi:10.1109/tvcg.2022.3203096
- Difeng Yu, Tilman Dingler, Eduardo Velloso, Jorge Goncalves (2024). Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements. ACM Computing Surveys doi:10.1145/3706417